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arp-request_reinjection [2007/05/25 01:28]
darkaudax added more detail about ARP
arp-request_reinjection [2010/11/21 16:08] (current)
sleek typos
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 ====== ARP Request Replay Attack ====== ====== ARP Request Replay Attack ======
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 ===== Description ===== ===== Description =====
  
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    * [[http://​www.pcmag.com/​encyclopedia_term/​0,​2542,​t=ARP&​i=37988,​00.asp|PC Magazine: Definition of ARP]]    * [[http://​www.pcmag.com/​encyclopedia_term/​0,​2542,​t=ARP&​i=37988,​00.asp|PC Magazine: Definition of ARP]]
    * [[http://​en.wikipedia.org/​wiki/​Address_resolution_protocol|Wikipedia:​ Address Resolution Protocol]]    * [[http://​en.wikipedia.org/​wiki/​Address_resolution_protocol|Wikipedia:​ Address Resolution Protocol]]
-   * [[http://technet2.microsoft.com/​windowsserver/​en/​library/​7b77bb1b-5c57-408f-907f-8b474203a5331033.mspx?​pf=true|Microsft Technet: Address Resolution Protocol (ARP)]] +   * [[http://technet.microsoft.com/​en-us/library/cc758357(WS.10).aspx|Microsft Technet: Address Resolution Protocol (ARP)]] 
- +   * [[http://​tools.ietf.org/​html/​rfc826|RFC 826]]
- +
  
 ===== Usage ===== ===== Usage =====
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   *ath0 is the wireless interface name\\   *ath0 is the wireless interface name\\
  
-Replaying a previous ​arp replay.  ​This is a special case of the [[interactive_packet_replay|interactive packet replay attack]]. ​ It is presented here since it is complementary to the ARP request replay attack.+There are two methods of replaying an ARP which was previously injected. ​ The first and simplest method is to use the same command plus the "​-r"​ to read the output file from your last successful ARP replay. 
 + 
 +   ​aireplay-ng -3 -b 00:​13:​10:​30:​24:​9C -h 00:​11:​22:​33:​44:​55 -r replay_arp-0219-115508.cap ath0 
 + 
 +Where:\\ 
 +  *-3 means standard ​arp request ​replay\\ 
 +  *-b 00:​13:​10:​30:​24:​9C is the access point MAC address\\ 
 +  *-h 00:​11:​22:​33:​44:​55 is the source MAC address (either an associated client or from fake authentication)\\ 
 +  *-r replay_arp-0219-115508.cap is the name of the file from your last successful ARP replay\\ 
 +  *ath0 is the wireless interface name\\ 
 + 
 +The second method ​is a special case of the [[interactive_packet_replay|interactive packet replay attack]]. ​ It is presented here since it is complementary to the ARP request replay attack.
  
    ​aireplay-ng -2 -r replay_arp-0219-115508.cap ath0    ​aireplay-ng -2 -r replay_arp-0219-115508.cap ath0
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   *-r replay_arp-0219-115508.cap is the name of the file from your last successful ARP replay\\   *-r replay_arp-0219-115508.cap is the name of the file from your last successful ARP replay\\
 ath0 is the wireless card interface name\\ ath0 is the wireless card interface name\\
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 ===== Usage Example ===== ===== Usage Example =====
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 For all of these examples, use [[airmon-ng]] to put your card in monitor mode first. ​ You cannot inject packets unless it is in monitor mode. For all of these examples, use [[airmon-ng]] to put your card in monitor mode first. ​ You cannot inject packets unless it is in monitor mode.
  
-For this attack, you need either the MAC address of an associated client , or a fake MAC from [[fake_authentication|attack 1]].  The simplest and easiest way is to utilize the MAC address of an associated client. ​ This can be obtain via [[airodump-ng]]. ​ The reason for using an associated MAC address is that the access point will only accecpt ​and repeat packets where the sending MAC address is "​associated"​.+For this attack, you need either the MAC address of an associated client , or a fake MAC from [[fake_authentication|attack 1]].  The simplest and easiest way is to utilize the MAC address of an associated client. ​ This can be obtain via [[airodump-ng]]. ​ The reason for using an associated MAC address is that the access point will only accept ​and repeat packets where the sending MAC address is "​associated"​.
  
 You may have to wait for a couple of minutes, or even longer, until an ARP request shows up.  This attack will fail if there is no traffic. You may have to wait for a couple of minutes, or even longer, until an ARP request shows up.  This attack will fail if there is no traffic.
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    Read 11978 packets (got 7193 ARP requests), sent 3902 packets...    Read 11978 packets (got 7193 ARP requests), sent 3902 packets...
  
-Initally ​the last line will look similar to:+Initially ​the last line will look similar to:
  
    Read 39 packets (got 0 ARP requests), sent 0 packets...    Read 39 packets (got 0 ARP requests), sent 0 packets...
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    Sent 3181 packets...    Sent 3181 packets...
 +
 +As well, you can alternatively use per the Usage Section above:
 +
 +   ​aireplay-ng -3 -b 00:​13:​10:​30:​24:​9C -h 00:​11:​22:​33:​44:​55 -r replay_arp-0219-115508.cap ath0
  
 At this point, if you have not already done so, start [[airodump-ng]] to capture the IVs being generated. ​ The data count should be increasing rapidly. At this point, if you have not already done so, start [[airodump-ng]] to capture the IVs being generated. ​ The data count should be increasing rapidly.
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 When you are testing at home, to generate an ARP packet to initiate the ARP injection, simply ping a non-existent IP on your network. When you are testing at home, to generate an ARP packet to initiate the ARP injection, simply ping a non-existent IP on your network.
  
 +===== Usage Troubleshooting =====
  
 +==== I am injecting but the IVs don't increase! ====
 +See [[i_am_injecting_but_the_ivs_don_t_increase|Tutorial:​ I am injecting but the IVs don't increase!]]
  
-===== Usage Troubleshooting =====+==== I get 'Read XXXXX packets (got 0 ARP requests), sent 0 packets...(0 pps)' - Why it doesn'​t send any packets? ​====
  
-See [[http://aircrack-ng.org/doku.php?​id=i_am_injecting_but_the_ivs_don_t_increase|Tutorial: I am injecting but the IVs don't increase!]]+Simply because there are no [[http://en.wikipedia.org/wiki/​Address_resolution_protocol|ARP]] packets being broadcast into the air and on the network, nothing to replay. If [[aireplay-ng]] doesn'​t find any of the right packets, it will not be able to replay anything. ​ Don't forget that '​replay'​ imply that there'​s some packets are being broadcast, already sent by a legitimate client/AP.
  
-Also see the general aireplay-ng troubleshooting ideas: [[aireplay-ng#​usage_troubleshooting|aireplay-ng usage troubleshooting]].+ 
 +==== Alternate Attack ====
  
 Although not a direct troubleshooting tip for the arp request reinjection attack, if you are unable to get the attack to work or there are no arp request packets coming from the access point, there is an alternate attack you should consider: Although not a direct troubleshooting tip for the arp request reinjection attack, if you are unable to get the attack to work or there are no arp request packets coming from the access point, there is an alternate attack you should consider:
  
   * [[interactive_packet_replay#​other_examples|-p 0841 method]]: This technique allows you to reinject any data packet received from the access point and generate IVs.   * [[interactive_packet_replay#​other_examples|-p 0841 method]]: This technique allows you to reinject any data packet received from the access point and generate IVs.
 +
 +
 +==== General ====
 +
 +Also see the general aireplay-ng troubleshooting ideas: [[aireplay-ng#​usage_troubleshooting|aireplay-ng usage troubleshooting]].
  
arp-request_reinjection.1180049323.txt.gz · Last modified: 2007/05/25 01:28 by darkaudax